Do not accumulate the half pace; Do not have the great distance --DnionCDN help the online game a hand

At present in network game domain, consumer’s demand not merely is pauses in the card purchase aspect. With the constant upgrading of the online game, simultaneously grows the multiplex demand: virtual product transaction, interaction community and so on, enriching the whole online game product value chain, and at the same time more and more users participate in the interaction of the online game. But in the multitudinous online game, how attack users to choose a game? This is a problem to be think deeply from the beginning to the online game runner. According to the statistical, user chooses a game most caring of 12 function. Except that plays interestingly itself, outside the music and picture effect, the main problems of this online game are them downloading running rate, the balanced secure question.
Measured period downloading arises the current capacity sudden growth, server pressure, bandwidth serious insufficient.
Online game runner is in the dilemma: having risk which invests the equipment resources cannot be estimated; if giving up investment, it will possible cause direct economic loss which resolute from lacking of good downloading service for many player. Player’s distribution widely and existing network skeleton and China internet complexity, will causes the players of various areas are imbalanced in downloading and the level of the game experiences: In a game short life cycle, the most important things are the quantity of player and the cherishing, trust to the game. If the game can not satisfy the need of downloading in the all nation and can not guarantee the good operation speed in the running time. The loss is not just the actual economical profit, but is cut the life cycle in the artificial.
The player is to interact, to PK, to online transaction, to equipment promotion……These game essence cannot withstand the repeatedly test. The short time delay can bring the serious influence and cause countless economic loss to the runner and player. If unfortunately a server is attacked, the result is to cause that large quantities of subscriber cannot download and play on-line game. This situation is creating the massive user outflow, the economic interest loss, at the same time the reputation of the customer service is been destroyed.
The online games have many downloading way, although they can strive for a part of market share of the client side, they can not count the integrity actually the downloading information and the current capacity. In addition, they are unable to analyze the deviation of the users. Even if gained the part scattered report form information, the collection crabbing also extremely consumes time. It will cause the runner failed to recognize clearly own locates in the market environment, and can not design the resource distributed construction reasonable. It will make the company to advertise blindness, efficiency low, and in a unfavorable position in the line competition.
 File transmission solution including document uploading, the content distribution and data download these three content services. It just means through good transmission link uploading to DnionCDN network, CDN network use optimization strategy content data distribution to each CDN node to support subscribers downloading application. This solution already reduced the source station server downloading pressure, and also has provided the need of terminal user nearby rapid highly effective downloading. This plan is also suitable for the sound video document, the software and the patch procedure each kind of website and so on.
The effect of using DnionCDN file transmission acceleration in the online game line application: The conformity optimized the Internet resources, reducing the source station visiting pressure, investment maintenance cost, and the investment risk. Provides players better downloading service, and improve players experiences of playing .In addition, wins players’trust, and gains the effective market share. Prevents the hacker attack effectively, also prevention simple point breakdown. Does not affect the overall situation visit. Provides the effective data report form statistical analysis, and assists the runner of online game to identify clearly the location in the market environment
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